Tübingen is a university town in the center of Baden-Württemberg, Germany, with a population of about 90.000 people and one of the oldest universities in Europe, founded in 1477. The urban life of Tübingen is strongly influenced by its academic focus, with over 27.000 students, 18.000 university co-workers (including university hospital staff), and more than 2000 co-workers at other renowned academic research institutes such as the three Max-Planck Institutes. Due to its rather minor militaric importance during Second World War, and because it was declared a hospital district at the last moment, Tübingen's beautiful old town was almost completely spared from destruction.
At the present day Tübingen is an international hotspot for machine learning research. The University of Tübingen and the Max Planck Institute collaborate in many AI-related initiatives. This is how the Cyber Valley came about, which is Europe's largest research consortium in the field of artificial intelligence. It aims to create a stimulating ecosystem for technology transfer in the field of Artificial Intelligence through a new model of cooperation between science and industry.
Quantum Gaming is a spin-off of the University of Tuebingen that was founded with support of the Innovation Grant of the Excellence Initiative and a part of the Cyber Valley Startup Network. We aim at transfering cutting-edge AI resarch into games. Our current project is co-funded by the Federal Ministry of Transport and Digital Infrastructure.

CEO & AI Researcher
fabian@q-gaming.com
CV: My background in computer modeling of cognitive systems began, viewed benevolently, when I was around eight years old, programming a hearing test via PC speaker output in Q-Basic on my father's computer. I think after this double success (it worked and I had very good ears) computers were my thing. After school years and a few semesters of orientation, I studied cognitive computer science in Bielefeld and ultimately computer science with a focus on machine learning and a minor in economics in Tübingen. In Tübingen I also became a scientific assistant at the Chair for Neurocognitive Modeling, where I wrote my master's thesis on imitation learning and finally completed my doctorate on "mirror neurons" -- or more precisely, the neurocomputational principles of social intelligence. In addition to my dissertation studies, I led a research and teaching project in which the character "Super Mario" was equipped with artificial intelligence. This project gained international attention in social and online media. The public discussion about our project was very inspiring for my insight into how the media can convey scientific content and what reservations, expectations and interpretations society can have about AI. For my research in the field of AI in games and the mental development of social intelligence, I ultimately received academic prizes and financial support and was invited to give several lectures in industry and science. Through these developments, in 2018 I set myself the goal of founding a company with funds from the University's Innovation Grant and with my own small group, to show a large and most diverse audience in practical ways what intelligence is and what artificial intelligence can be.
Everyone should have their own AI!

Company AI Tech Specialist
francesco@q-gaming.com
CV: I've always had an incredible passion for video games and their development. I'm a gamer who loves to be immersed in the stories of games, and I truly appreciate it when a game communicates a message or teaches something meaningful, as Applied Games do. To pursue my goals, from 2017 to 2020 I attended the Event Horizon Game Programming Course at TheSign Comics & Arts Academy in Florence, where I trained my skills in C# and Unity to become a game programmer. Throughout my career, I have programmed several games in different teams and contexts. I am a seasoned Game Jam programmer: I took part in the Global Game Jam in Pisa in 2019 and 2020, the Adventure Game Jam 2020, and several Game Jam exams during my training. I am fascinated by emerging technologies such as virtual reality and artificial intelligence, and by how mobile gaming can act as a gateway to make these technologies accessible to a wider audience. Since 2021, at Quantum Gaming I have been designing and implementing multiplayer systems and virtual markets for a game that I believe could represent an important step forward in the application of artificial intelligence. Starting in 2023, I also became an AI Tech Specialist within the Company. In this role, I contribute to the development of internal APIs and taking responsibility for setting up the technical environment that enables our AI to perceive and understand in-game mechanics. I am convinced that AI will become an increasingly integral part of our everyday life, and I want to contribute to this process in a meaningful - and playful - way.
Bundesverband der Unternehmen der Künstlichen Intelligenz in Deutschland e.V.
Im Haus der Bundespressekonferenz
Schiffbauerdamm 40
10117 Berlin, Germany
Eberhard Karls University of Tuebingen
Geschwister-Scholl-Platz
72074 Tübingen, Germany
Federal Ministry of Economic Affairs and Climate Action
Scharnhorststr. 34-37
10115 Berlin
Manfred Schrodt
Gecksbergstr. 2
34123 Kassel, Germany