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From Tuebingen with Love

Tübingen is a university town in the center of Baden-Württemberg, Germany, with a population of about 90.000 people and one of the oldest universities in Europe, founded in 1477. The urban life of Tübingen is strongly influenced by its academic focus, with over 27.000 students, 18.000 university co-workers (including university hospital staff), and more than 2000 co-workers at other renowned academic research institutes such as the three Max-Planck Institutes. Due to its rather minor militaric importance, and because it was declared a hospital district at the last moment, Tübingen's beautiful old town was almost completely spared from destruction during second world war.

At the present day Tübingen is also an international hotspot for machine learning research. The University of Tübingen and the Max Planck Institute collaborate in many AI-related initiatives. This is how the Cyber Valley came about, which is Europe's largest research consortium in the field of artificial intelligence. It brings together international key players from science and industry to concentrate their research activities in the field of Artificial Intelligence. It aims to create a stimulating ecosystem for technology transfer in the field of Artificial Intelligence through a new model of cooperation between science and industry.

Dr. rer. nat. Fabian Schrodt

CEO Quantum Gaming GmbH
Wilhelm-Schickard-Institute, Neurocognitive Modelling
Sand 14, 72076 Tübingen, Germany

Scientific Homepage:

CV: My background in computer modeling of cognitive systems began, viewed benevolently, when I was around eight years old, programming a hearing test via PC speaker output in Q-Basic on my father's computer. I think after this double success (it worked and I had very good ears) computers were my thing. After school years and a few semesters of orientation, I studied cognitive computer science in Bielefeld and ultimately computer science with a focus on machine learning and a minor in economics in Tübingen. In Tübingen I also became a scientific assistant at the Chair for Neurocognitive Modeling, where I wrote my master's thesis on imitation learning and finally completed my doctorate on "mirror neurons" -- or more precisely, the neurocomputational principles of social intelligence. In addition to my dissertation studies, I led a research and teaching project in which the character "Super Mario" was equipped with artificial intelligence. This project gained international attention in social and online media. The public discussion about our project was very inspiring for my insight into how the media can convey scientific content and what reservations, expectations and interpretations society can have about AI. For my research in the field of AI in games and the mental development of social intelligence, I ultimately received academic prizes and financial support and was invited to give several lectures in industry and science. Through these developments, in 2018 I set myself the goal of founding a company with funds from the University's Innovation Grant and with my own small group, to show a large and most diverse audience in practical ways what intelligence is and what artificial intelligence can be.

Everyone should have their own AI!

Adrian Kubicek, B.A., M.Sc.

Game Dev Quantum Gaming GmbH
Wilhelm-Schickard-Institute, Neurocognitive Modelling
Sand 14, 72076 Tübingen, Germany

CV: My long-term private and academic goal is to promote the implementation of innovative computer game ideas. To achieve this goal, I completed my Bachelor of Arts in Media Concept and my Master of Science in Media Informatics at the University of Furtwangen, Germany. This enabled me to get to know many aspects of game development, including theoretical processes, conceptual and creative processes, and prototype development. Various programming languages ​​and development environments were used at the university, including Flash, Java, Python and Unity 3D. During my studies I worked on many different prototypes and was able to put the procedures I had learned into practice. Also in my bachelor thesis I addressed the conceptual aspects of computer games. Furthermore, I took over the game design lecture, in which certain aspects of games were discussed and worked out. As a technical assistant, I gathered practical experience in supervising students as an examiner, as well as experience in dealing with VR technologies such as the HTC Vive. Aside from my professional career and work, I also dealt with games of all kinds. By means of my academic career, I was able to acquire a trained eye for which elements of a game have a positive effect on a player's experience. I also regularly take part in the Global Game Jam, which is an annual event where you develop a game prototype on a specific topic in 48 hours. After successfully completing my studies, I became an employee for a Quantum Gaming project.

Group and Associates

Current coworkers and partners

Fabian Schrodt, CEO
Adrian Kubicek, Game Development
Marius Sauter, 3D Models
Alexandra Gurtner, Concept Art
Holger Klitzke, Webdesign

Former coworkers and partners

Carl Kliefert
Andreas Specker
Katrin Kunz

Collaborations, Support and Funding

University of Tuebingen

Eberhard Karls University of Tuebingen
72074 Tübingen, Germany

Chair of Neurocognitive Modeling

University of Tuebingen
Department of Computer Science
Neurocognitive Modeling
Sand 14, 72076 Tübingen, Germany

Engineering office Manfred Schrodt

Manfred Schrodt
Gecksbergstr. 2
34123 Kassel, Germany

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